Also, I run Charming Prince and Vial’s the only way to really use the flicker ability. Joseph Eddy is a Father, Husband, Son, Brother, Software Developer, and Gamer. It is an â¦ When Jund takes a Path to Exile with Inquisition of Kozilek, the trade is equivalent in every way. Carnage Tyrant is one the go-to answers to control. I mean, you just get ’em. Jund can gain from trading up in card quality, in strategic utility, in gameplan viability, or just in board positioning. Treasure Map fills a similar role as Arguel’s Blood Fast (card selection/advantage), and you probably want either one or the other in your sideboard, but not both. (18, 11). Jund, abzan, GB, mardu. Llanowar Elves is the OG mana dork, and can ramp you up to your most expensive spells in a hurry. A deck might not be particularly dense on paper, but drawing lots of extra cards can make it so. Magic is his favorite hobby, and he’s looking forward to seeing you all on Arena. Jund’s attrition plan cannot survive in the face of extra resources. Joe here with a tentative look at a possible Jund build for RNA. FlyingDelver is deeply involved in the G/Bx Modern community as the author of MtGSalvation primers for Jund, Abzan, G/B Rock, as well as the administrator for the G/Bx Midrange â¦ But the red cards do have a lot to offer. In my above thought experiment, Jund was definitely ahead, but not out of the woods, because it can’t stabilize with Tarmogoyf thanks to Reflector Mage. A few of these are a must in Jund Midrange. Last winning deck. As a finisher that also takes care of small creatures that an opponent’s deck is spitting out at you, Skarrgan Hellkite is another potential candidate for Jund Midrange. (19, 17), Humans Turn 3: Play Thalia’s Lieutenant, attack for 2. There are very few "Sacred Cows" in Jundâ¦ Jund Turn 1: Play Blackcleave Cliffs, Inquisition seeing Swiftspear, Soul-Scar Mage, Manamorphose, Burst Lightning, Lava Dart; take Swiftspear. Bloodbraid Elf, Kolaghan’s Command, and arguably Kroxa are all two-for-ones, but they’re the equivalent of a burst of nitrous into the engine rather than a fuel refill. Jund’s not like most decks in that sideboard cards aren’t exactly the key to gaining an edge in the matchup. Utility Also, it doesn’t have the synergy with Rekindling Phoenix that Arguel’s Blood Fast has. The problem is there isn’t enough non-League data to draw any meaningful conclusions. The longstanding strategy has been to vastly overpower Jund, which is why Tron has always been a good deck. This very successful counterboard and strategic adaptation has forced Jund to abandon the old plan and move towards Pillage to get around Veil. Discard has no target, Liliana can’t downtick, and suddenly Jund can’t meaningfully interact. Looking at this list, that’s an understandable belief. The newest cards are some of the flashiest and most powerful weâve seen in recent memory, so itâs easy to ignore the old pillars of the format. Jund’s the best at what it does. Take Lieutenant, cast Wrenn, and downtick to kill Lieutenant. So you’re telling me that Kira and Master of Waves are decent again. Druid of the Cowl Top Modern Jund Decks. Follow me on Twitter My Tweets. …the characteristic qualities of the Jund shard is aggro, dome, and value…the quintessence of Junding somebody out is you just get ’em! So I will take out my very easily Wrenned-to-death Thalias and Phantasmal Images in favor of more robust creatures and Dismembers. (20, 17). In Modern, the most prominent midrange decks still adhere to the black-green base, but no color combination is off limits to Standard brewers. This protects your threats while allowing them to get in for damage a turn earlier, or get in for more damage than they otherwise would (great in the case of creatures that already have haste). While I would contest some of the details (Bloodbraid into Blightning was a blowout back then), the principle does stand. Instead, this article is about how to avoid just getting Junded out. Prowess Turn 1: Play Mountian, cast Soul-Scar Mage. Another cheap, instant-speed removal spell we are likely to bring forward from current Standard is Cast Down. The worst that can happen is a topdecked Mantis Rider, which Jund will Decay the following turn. It doesn’t have to be actual card advantage, or even mana advantage. Partially that’s because of mana considerations, but it’s also because Humans needs every opportunity to just get value, and sometimes you get lucky Vialing in something to save a Lieutenant or Champion from Wrenn or Bolt. Lightning Bolt is a staple of Jund in Modern, and Skewer the Critics gives you similar value in RNA Standard. Well, this is rather unfortunate. Humans Turn 2: Play Canopy, cast Thalia with Canopy, attack for 1. These deep gashes in the land are where the jungles and swamps are found, The active volcanoes â¦ Starting to look at other builds of Jund Midrange as a I get a little more comfortable with the archetype. This shows up in current Standard in some versions of Golgari Midrange, as well as in Dimir Control. Banefire almost strictly takes a place as a finisher in a deck like this to be brought in from the sideboard against base-Blue counterspell-heavy control decks. Given the likelihood of Prowess drawing more spells, Jund has to topdeck very well or it will lose. Jund can easily overcome Burn’s starting hand, but it’s never safe from Burn just drawing and casting Bolts every turn. Also I do like the ravenous Chupacabras as opposed to the rekindling Phoenix. So yeah, I guess. Discard is great early, dead late. Therefore, they should know what cards Jund is going to have and how Jund will sideboard in the matchup, and subsequently how to correctly counterboard. It is designed to trade cards in such a way that it always comes out ahead. What would you do differently? Therefore, this week, I’ll be covering something I’ve had on the back burner for some time: how to beat Jund. Premiere Magic: The Gathering Modern Site, Guess Who’s Back: Titan and Phoenix New Looks. However, if it doesn’t, that’s fine, because it means Jund has more cards down the line to use once there’s a need. What do you think? A few weeks ago, I wrote a tech piece about sideboarding against the then-top decks. It lacks the flashy kills of the Deathâs Shadow decks, and doesnât do much that Modern players havenât seen before. Jund Midrange. The power level and value of this card makes it a perfect way to Jund ’em Out. Spawn of Mayhem wasn’t on my radar yet when I wrote this. Again, consider the example list. Frequently, it isn’t obvious how Jund’s winning each exchange, because the trades are one-for-ones. First up is Sultai Cloud, which looks like a cookie-cutter Jund deck (minus the red) but for its namesake sorcery, itself showing up in otherwise standard midrange builds exactly never.. Sultai â¦ https://tappedout.net/mtg-decks/jund-midrange-allegiance-standard/. The above Jund list has an average mana cost of 2.14. Cards Realm. I feel like it’s fragile compared to Carnage Tyrant and Rekindling Phoenix, but I would love to see someone going off with this. Electrodominance is an instant-speed Banefire-style card that also gives you another spell “for free”. For Spirits it’s a card you shave (though leave in 1 on the draw, 2 on the play) but Humans I leave them all in. For those who can’t watch the whole video, in the words of the phrase’s originator, “Junding someone out…it’s more a state of mind.” He goes on to elaborate. Skewer the Critics I’m not sure how I feel about domri with only 17 creatures. It wants to trade its cards with the opponent’s cards, each time ending up better off. This is an amazing card against control and combo decks, allowing you to get rid of your opponent’s key cards early in the game and screw up their game plan. Also I’ve had a ton of luck with the Rhythm of the Wild. Legion Warboss Biogenic Ooze Jund simply wants to trade advantageously until the game shifts in Jund’s favor. As far as explore creatures go, Jadelight Ranger is one of the most impressive ones, exploring twice when it enters the battlefield. Love the list tho! I suspect you’d only play this in a more green-heavy version of the deck along with Llanowar Elves and Jadelight Ranger. No one should be discussing splashing blue for Vizzerdrix. I’ve always thought that New Jund (sans Dark Confidant) tends to stumble badly if players counter or remove a timely spell. So if we set the targets of Meddling Mage, Spell Quellers, and Deprive to Plague Engineer and stomp the gas pedal we can certainly hold our own. Helping to hit your land drops when you need it, and in the case of Merfolk Branchwalker, giving you small attackers/blockers at the beginning of the game. A few weeks ago I was at a Modern cash tournament and watched as a Jund deck, up multiple threats (including Kroxa) and cards against Bant Snow just lose to Uro, Titan of Nature’s Wrath recursion because Jund couldn’t dig for Scavenging Ooze. Junk by C h a s m o l i n k e r. LEG 6 / 1 . Jund is an old dog in Modern, but what new tricks has it picked up? It pairs especially well with Rekindling Phoenix, allowing you to sacrifice it repeatedly on your opponent’s end step, when that’s appropriate. Your article confirmed that belief for me. Plaguecrafter is a decent source of card draw that I could see being brought in from the sideboard, especially in a more aggressive Jund build. He’s made an appearance at the Pro Tour, made money at GP Denver, and is constantly grinding and brewing in Modern. I’m picking up what you’re laying down….Fish for life. Unable to do that, Jund must act as a straightforward beat down deck with removal and while Tarmogoyf‘s a legendary card, it can’t do everything on its own. â¦ Login. These days, Mariner is so much better curvewise (and it’s stackable) that it’s my plan when I’m on Spirits. It’s definitely a candidate for inclusion based on how much I hate seeing it on the other side of the battlefield. I have a hypothesis about removal suites in modern midrange â¦ It blows up your flyers and enchantments (which are often what you are relying on to finish the game in that match-up), and when it’s not doing that, it draws its controller toward their win condition at a much faster clip. Dark Depths by C h a s m o l i n k e r. LEG 9 ... To Build, Jund Ideas, Cool Decks, JUND (Modernâ¦ Any card that provides a steady stream of cards is going to eventually snow Jund under. As a result, trying to fight Jund on the tempo axis is a trap. Allow me to demonstrate. Actual two-for-ones or card advantage can be part of that plan, but they’re not critical. Lava Coil is another spell on the order of Vraska’s Contempt that can help deal with problematic threats permanently. For Jund Midrange in RNA Standard, you want flexible removal to control the battlefield in the early game, along with high utility 2- and 3-drops to set up powerful creatures that you can use to close out the game. If there’s one sideboard card that decks playing any amount of black tend to have three or four of, it’s Duress. But they are ahead. Ritual of Soot is another great card for the removal portion of the sideboard. Giving you and itself both hexproof on your turn helps dodge a lot of instant-speed removal that is currently in the format, most notably Settle the Wreckage, making this a strong candidate for inclusion. Against Rest in Peace, Tarmogoyf is just a 0/1, Ooze is a 2/2, Kroxa is a bad Raven’s Crime, and Wrenn can only downtick for any value. Initially this might be a sideboard card to be brought into matchups where its condition isn’t a drawback and/or where ramping an opponent via Assassin’s Trophy is too much of a drawback. Jund is fully capable of matching tempo with any deck. Skarrgan Hellkite Also seems like a possible sideboard card vs. control. I’m also going to Inquisition turn one every time. (19, 19), Jund Turn 2: Shock in Overgrown Tomb, Bolt Thalia. https://tappedout.net/mtg-decks/try-jund-ravnica-allegiance/ I mean, my plan against Jund when I was a fisherman was to land as many Adepts and Spreading Seas as possible, then use Kira and Master to close. Another candidate for inclusion could be Memorial to Folly, which gives you another source of recursion for your creature finishers. I think we start her in the sideboard as she shines best against control decks in games 2 and 3, but you’ll almost always be happy to see her in your hand. It has a straight forward game plan and plenty of resiliency against most matchups and decks in the Modern meta in addition to high consistency. Wildgrowth Walker Tron and Titan were running Veil of Summer because it’s an insane card against counterspells and Jund’s discard. Treasure Map doesn’t require paying life up front, so that’s something to keep in mind. For everyone who isn’t Tron, the key is to outlast Jund. It’s all about getting the better of the opponent at every step of the game and constantly piling on the value until the opponent is out of the game. Uro ... Jund Death's Shadow Jund Death's Shadow Jund Death's Shadow: Antus94: 392 tix $ 828 - 5 - 0 RG RG RG: ... Rakdos Midrange Rakdos Midrange Rakdos Midrangeâ¦ However, big mana figured out that Veil is a much bigger blowout against Fulminator Mage, and starting crafting their gameplan accordingly. nice work. The hot climate, bubbling tar-baths, and volcanic activity combine with the reptilian populace to create a sense of a primeval world. After Decaying Mage, Jund’s only relevant spell is Tarmogoyf. Jund is built in the same shell as Abzan and G/B Rock. Consider this decklist from Regionals: Jund has long been characterized as a pile of good cards. It ramps you into a threat (while also making it bigger or giving it haste), can help you find those threats (and your utility creatures) when you haven’t drawn them yet, and if you can ultimate him, you get a growing horde of trampling beasts. Cheers. Jund Turn 1: Play Blackcleave Cliffs, Inquisition seeing Thalia, Guardian of Thraben, Thalia’s Lieutenant, Mantis Rider, Reflector Mage, Horizon Canopy; take Rider. It doesn’t impact the board, but it leaves Jund’s main disruption useless. Arguel’s Blood Fast is a good source of additional card selection/advantage (and eventually life gain) when you need it. Treasure Map, Also, here are links to some of the lists and discussions I looked at while working on this article: Sacred Cows. - Jund Midrange by Mark Nestico: 2nd - 4C Rites by Shawn Ellis: 3rd - 4th - 4C Rites by Bronson Magnan: 3rd - 4th - Junk Rites by Scott Seaver: 5th - 8th - Bant Control by Randal Lefevers: 5th - 8th - Jund Midrange â¦ Attacking either can simply gut Jund’s gameplan by rendering most of Jund’s cards dead. thanks for the write up. After playing with the cards, I think I prefer 2-color Gruul or Golgari to Jund in this environment, though. It can combo especially well with a recurrent creatures like Rekindling Phoenix. A hard-to-handle, absurdly-costed, recurring evasive threat, Rekindling Phoenix has been popping up in Standard since it was introduced in Ixalan, and seems like it would be right at home in the kind of value deck that Jund Midrange aims to be. Export to MTGA, And here’s the Maybeboard: It turns out that the origin is actually the Friday Nights YouTube series. On a tangentially related tribal note, Unsettled Mariner in conjunction with consistent pressure and a some interaction in the form of counters or removal have really been a great play for tribal decks like ours to go. When all you want in life is a way to destroy an opponent’s artifact or enchantment, Reclamation Sage does the trick. NOTE: Metagame % is calculated from the unweighted average of all MTGO leagues, paper T8s/T16s, and GP/PT/Open Day 2s in the date range. For example, playing Humans against Jund, I know that post-board Jund will have more cheap removal and more importantly Plague Engineer, but at this point sweepers are very rare. Planeswalkers The key word being competitive. I’ll take the above example Jund list and draw the following starting hand: Thoughtseize, Inquisition of Kozilek, Lightning Bolt, Tarmogoyf, Blackcleave Cliffs, Overgrown Tomb, Stomping Ground. Which I realize sounds incredibly tautological, but it’s true. Data is tracked in the Top Decks page, which you can browse for more details. As far as overall power goes, I would put this on a level above Banefire, but as a card that you are specifically bringing in from the sideboard against control, Banefire‘s uncounterability likely means it’s still the better choice. Jadelight Ranger Also, how do you treat Aether Vial in games two and three? Its ability to give all instant n sorcery deathtouch has also come in quite handy, be it shocking a walker or banefiring for 1 on another priority target. However, COVID-19 has led to basically everything for the next month being cancelled. As it is very hard to overcome Jund with tempo, it is critical to go for the value. It just feels like A Thing which has always been A Thing and we all kind of know what’s going on, despite a lack of explicit explanation. Jundâs not like most decks in that sideboard cards arenât exactly the key to gaining an edge in the matchup. Sometimes you’re up against a control deck that has a very short window where they may need to let their guard down after playing a creature or Planeswalker finisher and you have one turn to deal with it. Throw this out there early and attack, attack, attack. We’ve all played against Jund, and had that feeling of games slipping away as Jund just does its thing. 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Is virtual card advantage: Play Canopy, attack, attack for 2 abandon the plan... Versions of Golgari Midrange, as well weekly basis ( or more ), Humans Turn:! Rest because it ’ s something to keep to a set schedule its.!
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